Organizers explained the detection was manually removed to encourage teams suffering car damage to use the apron to crawl back to the pits without crowding the racing line unnecessarily. The rules clearly stated the apron was off limits, and cones were present at the beginning of the turns to further deter cars to take that line, but unusually, the software didn't trigger an off-track strike for using those bits of tarmac. Pole position lap in the top class was performed by Alxander Spetz in the #1 LMDh car by driving on the apron instead of staying on the banked part of the oval. As all the noise following rFactor 2 technical issues during the Virtual Le Mans race was starting to settle down, it's the sporting side of things that fuels yet another sim racing esports controversy after iRacing's edition of the Daytona 24h, with Williams Esports being at the heart of it all.Įverything started after qualifying.
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